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Download jazz jackrabbit 2002 video game
Download jazz jackrabbit 2002 video game













Large sets of ammunition can only be collected by being shot from their enclosure. Weapons also vary in numbers and consistency and include (besides the Blaster) Bouncer, Toaster, RF Missile, and TNT sets. There are also several beneficial pick-ups in the game: a "force shield" that protects Jazz from one or four hits, a Hip Hop that shoots enemies, a hoverboard that allows flight, rapid fire/super jump bonuses, a temporary "speed-up" and invincibility, as well as extra lives. Items that the player can pick up usually resemble food, computer hardware components or other familiar shapes, and give 100 score points each.

download jazz jackrabbit 2002 video game

When killed, Jazz starts from the level beginning or at any checkpoint sign that had been reached and shot before. Lives can also be accumulated to the maximum number of ten. Jazz can withstand a limited number of hits (5 on Easy mode, 4 on Medium mode, 3 on Hard or Turbo mode) from harmful objects before losing a life one hit's worth of health can be restored by picking up a carrot. Jazz has a life bar that changes in colour based on how much health Jazz has remaining. Unlike other platform games, however, there are no abysses and every level bifurcates into subsections that might lead to valuable items (such as weapon pick-ups, score items, etc.) while the direction of general progression is hinted at with occasional arrows. Jazz will run faster and jump higher the longer he runs, avoiding chasms that might lead to harmful objects. Gameplay mechanics in Jazz are very similar to Zool's, with the exception of not being able to destroy the enemies by simply jumping at them (which was not added until the second game). Episodes are tied by a single storyline usually progressing after each episode is finished.

download jazz jackrabbit 2002 video game

The final level of every episode features a boss that the player must deal with in order to complete the level. Each episode have an additional secret level (in the first you control bird Hip Hop and in later regular Jazz). Each episode has three planets, with every planet itself consisting of two levels. The game was originally divided into six episodes. Jazz shooting at an enemy on Diamondus level, The yellow stars indicate temporary invincibility.















Download jazz jackrabbit 2002 video game