

This time though I'm a prisoner in a plane of Oblivion run by the demon prince of enslavement and corruption, so that's something new. Not every Elder Scrolls game starts off with the player being a prisoner, but it sure happens a lot. This isn't going to be my character by the way I'm just playing around with the editor. One thing I find weird is that they've really limited the selection of human skin tones this time around, so now Nords are always pale and if you want darker skin you'll need to go Redguard. I can pick my voice as well, but sadly that seems to just be limited to yells and grunts. There's triangular 'face heroism' sliders, beard sliders, butt sliders. Not an excessive amount mind you, it isn't on Saints Row's level, but there's enough to keep me busy for a while. I'm liking all these sliders I've got here to play with the game has a fair amount of body and face customising options. This time though each race belongs to one of three alliances, which determines what side they'll be fighting for.


All the standard Elder Scrolls races are there to choose from, each with their own inherent racial bonuses, except for the Imperials who are greyed out because they're special exclusive content exclusive to the special exclusive Imperial Edition (which costs more). I started off by picking my character's race and also their class, which is interesting, as Bethesda had moved away from classes in Skyrim. They've put the character creator in half-decent lighting! So far, so good. (Click the images to expand them to an exotic 1265x786 resolution. I mean it took forever to download all 30GB of it so I might as well. But then I basically do that twice a week for this website so I should just get over it and play the game already. In fact the whole idea of being forced to be online for the whole game really puts me off, because I don't really want my embarrassing attempts at figuring out basic things for the first time to be on full display to crowds of people. But also I don't much like the idea of being forced to co-ordinate with complete strangers just to make it through dungeons. Part of it is that I'm very fond of Elder Scrolls and I don't want to play a shoddy MMO imposter dressed up in its mythology developed by a new developer who doesn't quite get the point. To be honest I'm kind of dreading the game. I wasted a page explaining why ESO is getting so many pages page back in part 1 and you can read an alternative view of the game from MMO fan Jihaus in part 3. Congratulations, you have chosen to read part 2 of Super Adventure's epic three part Elder Scrolls Online beta event, where I take a look at the game myself.
